The game will finally be able to cross-save characters and progress between its different platforms (PS4, Xbox One, PC, and now Google Stadia), which means console players can finally try the vastly-different PC gamefeel without having to start over. This is all great, and I'm into it.īut it's the bigger-picture features that have me more excited. More emphasis, too, will be placed on "evolving world" content like the Forsaken expansion's excellent "Dreaming City" material. Then, new seasons will launch at regular intervals, as they have for the past six months, but purchaseable individually, as opposed to as a bulk Annual Pass. It'll come with what looks like a pretty damned comprehensive revamping of the game's RPG features, enabling much deeper customisation of abilities and equipment, and a reworking of its PvP multiplayer modes. A major expansion entitled Shadowkeep is launching this fall, taking players back to a somewhat-altered Moon to delve into some seemingly rather horror-tinged material. ![]() Obviously, there's a bunch of new content coming out for the game. ![]() Today saw Bungie announcing its vision for the next year of the game's existence - and the future of the franchise in general, now the studio has split from publisher Activision - and for this longtime player, it's incredibly exciting. As a longtime MMO skeptic, I never thought I'd get this invested in a single game, but here we are. Bungie's online action-MMO has evolved, through multiple releases, reworks, and DLC drops, into an incredibly rich game with an involved set of storylines, snappy gameplay, and tons of things to do. I could write a book about how important Destiny has been to me over the years.
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